Connecting a texture as a vector displacement map | Maya | Map, Texture mapping, Vector
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Use this feature to create surface relief by connecting your vector displacement map to your shading group in Maya. You can create your vector displacement map in Mudbox or any comparable software. Your vector displacement map must be in 32-bit float .exr or .tif file format. You can use this feature with any Maya or mental ray shader; however, the final render must be